/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author erich666 / http://erichaines.com * @author minorua / http://github.com/minorua */ /*global THREE, console */ // This set of controls performs orbiting, dollying (zooming), and panning. It maintains // the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is // supported. // // Orbit - left mouse / touch: one finger move // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish // Pan - right mouse, or arrow keys / touch: three finter swipe // // This is a drop-in replacement for (most) TrackballControls used in examples. // That is, include this js file and wherever you see: // controls = new THREE.TrackballControls( camera ); // controls.target.z = 150; // Simple substitute "OrbitControls" and the control should work as-is. // Customized for Qgis2threejs // "up" direction as +Z and key controls // // TODO: controls should not reversed when upside is down // TODO: a target object that is visible while rotating/zooming Q3D.Controls = { type: "OrbitControls", keyList: [ "* Mouse", "Left button + Move : Orbit", "Middle button + Move : Zoom", "Right button + Move : Pan", "* Keys", "Arrow keys : Move Horizontally", "Shift + Arrow keys : Orbit", "Ctrl + Arrow keys : Rotate", "Shift + Ctrl + Up / Down : Zoom In / Out", "R : Auto Rotate On / Off", "U : Switch Upside Down" ], create: function (camera, domElement) { return new THREE.OrbitControls(camera, domElement); } }; THREE.OrbitControls = function ( object, domElement ) { this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the control orbits around // and where it pans with respect to. this.target = new THREE.Vector3(); // center is old, deprecated; use "target" instead this.center = this.target; // This option actually enables dollying in and out; left as "zoom" for // backwards compatibility this.noZoom = false; this.zoomSpeed = 1.0; // Limits to how far you can dolly in and out this.minDistance = 0; this.maxDistance = Infinity; // Set to true for upside down this.upsideDown = false; this.object.up.set( 0, 0, 1 ); // Set to true to disable this control this.noRotate = false; this.rotateSpeed = 1.0; this.keyRotateAngle = Math.PI / 90; // Set to true to disable this control this.noPan = false; this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // Set to true to disable use of the keys this.noKeys = false; // The four arrow keys and additional keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40, AUTOROTATE: 82, UPSIDEDOWN: 85 }; //////////// // internals var scope = this; var EPS = 0.000001; var mouseDownPoint = new THREE.Vector2(); var mouseUpPoint = new THREE.Vector2(); var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2(); var panOffset = new THREE.Vector3(); var offset = new THREE.Vector3(); var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var cameraPhiDelta = 0; var cameraThetaDelta = 0; var scale = 1; var pan = new THREE.Vector3(); var lastPosition = new THREE.Vector3(); var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5, CAMERA_ROTATE : 6 }; var state = STATE.NONE; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); // events var changeEvent = { type: 'change' }; var startEvent = { type: 'start'}; var endEvent = { type: 'end'}; this.rotateLeft = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } thetaDelta += angle; }; this.rotateUp = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; this.cameraRotateLeft = function ( angle ) { cameraThetaDelta -= angle; }; this.cameraRotateUp = function ( angle ) { cameraPhiDelta -= angle; }; // pass in distance in world space to move left this.panLeft = function ( distance ) { var te = this.object.matrix.elements; // get X column of matrix panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] ); panOffset.multiplyScalar( - distance ); pan.add( panOffset ); }; // pass in distance in world space to move up this.panUp = function ( distance ) { var te = this.object.matrix.elements; // get Y column of matrix panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] ); panOffset.multiplyScalar( distance ); pan.add( panOffset ); }; // pass in x,y of change desired in pixel space, // right and down are positive this.pan = function ( deltaX, deltaY ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( scope.object.fov !== undefined ) { // perspective var position = scope.object.position; var offset = position.clone().sub( scope.target ); var targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we actually don't use screenWidth, since perspective camera is fixed to screen height scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight ); scope.panUp( 2 * deltaY * targetDistance / element.clientHeight ); } else if ( scope.object.top !== undefined ) { // orthographic scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth ); scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight ); } else { // camera neither orthographic or perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); } }; this.moveForward = function ( delta ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; panOffset.copy( scope.object.position ).sub( this.target ); var targetDistance = panOffset.length() * Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); panOffset.z = 0; panOffset.normalize(); panOffset.multiplyScalar( - 2 * delta * targetDistance / element.clientHeight ); pan.add( panOffset ); }; this.dollyIn = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale /= dollyScale; }; this.dollyOut = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale *= dollyScale; }; this.update = function () { var position = this.object.position; // move target to panned location this.target.add( pan ); if ( this.autoRotate ) { this.rotateLeft( getAutoRotationAngle() ); } if ( thetaDelta || phiDelta ) { offset.copy( position ).sub( this.target ); // angle from y-axis around z-axis var theta = Math.atan2( offset.x, offset.y ); // angle from z-axis var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.y * offset.y ), offset.z ); theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.sin( phi ) * Math.cos( theta ); offset.z = radius * Math.cos( phi ); position.copy( this.target ).add( offset ); } else if ( cameraThetaDelta || cameraPhiDelta ) { offset.copy( this.target ).sub( position ); // angle from y-axis around z-axis var theta = Math.atan2( offset.x, offset.y ); // angle from z-axis var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.y * offset.y ), offset.z ); theta += cameraThetaDelta; phi += cameraPhiDelta; // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.sin( phi ) * Math.cos( theta ); offset.z = radius * Math.cos( phi ); this.target.copy( position ).add( offset ); } else if ( scale != 1 ) { offset.copy( position ).sub( this.target ); offset.multiplyScalar( scale ); position.copy( this.target ).add( offset ); } else { position.add( pan ); } this.object.lookAt( this.target ); thetaDelta = 0; phiDelta = 0; cameraThetaDelta = 0; cameraPhiDelta = 0; scale = 1; pan.set( 0, 0, 0 ); if ( lastPosition.distanceTo( this.object.position ) > 0 ) { this.dispatchEvent( changeEvent ); lastPosition.copy( this.object.position ); } }; this.reset = function () { state = STATE.NONE; this.target.copy( this.target0 ); this.object.position.copy( this.position0 ); this.update(); }; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function onMouseDown( event ) { if ( scope.enabled === false ) return; event.preventDefault(); mouseDownPoint.set( event.clientX, event.clientY ); if ( event.button === 0 ) { if ( scope.noRotate === true ) return; state = STATE.ROTATE; rotateStart.set( event.clientX, event.clientY ); } else if ( event.button === 1 ) { if ( scope.noZoom === true ) return; state = STATE.DOLLY; dollyStart.set( event.clientX, event.clientY ); } else if ( event.button === 2 ) { if ( scope.noPan === true ) return; state = STATE.PAN; panStart.set( event.clientX, event.clientY ); } scope.domElement.addEventListener( 'mousemove', onMouseMove, false ); scope.domElement.addEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( startEvent ); } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( state === STATE.ROTATE ) { if ( scope.noRotate === true ) return; rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); } else if ( state === STATE.DOLLY ) { if ( scope.noZoom === true ) return; dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { scope.dollyIn(); } else { scope.dollyOut(); } dollyStart.copy( dollyEnd ); } else if ( state === STATE.PAN ) { if ( scope.noPan === true ) return; panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ); scope.pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); } scope.update(); } function onMouseUp( event ) { if ( scope.enabled === false ) return; scope.domElement.removeEventListener( 'mousemove', onMouseMove, false ); scope.domElement.removeEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( endEvent ); state = STATE.NONE; mouseUpPoint.set( event.clientX, event.clientY ); if ( event.button == 0 && mouseDownPoint.equals( mouseUpPoint ) ) { Q3D.application.canvasClicked( event ); } } function onMouseWheel( event ) { if ( scope.enabled === false || scope.noZoom === true ) return; event.preventDefault(); var delta = 0; if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail !== undefined ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { scope.dollyOut(); } else { scope.dollyIn(); } scope.update(); scope.dispatchEvent( startEvent ); scope.dispatchEvent( endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.noKeys === true || scope.noPan === true ) return; if ( event.shiftKey && event.ctrlKey ) { if ( event.keyCode == scope.keys.UP ) scope.dollyOut(); else if ( event.keyCode == scope.keys.BOTTOM ) scope.dollyIn(); else return; } else if ( event.shiftKey ) { switch ( event.keyCode ) { case scope.keys.UP: scope.rotateUp( scope.keyRotateAngle ); break; case scope.keys.BOTTOM: scope.rotateUp( - scope.keyRotateAngle ); break; case scope.keys.LEFT: scope.rotateLeft( - scope.keyRotateAngle ); break; case scope.keys.RIGHT: scope.rotateLeft( scope.keyRotateAngle ); break; default: return; } } else if ( event.ctrlKey ) { switch ( event.keyCode ) { case scope.keys.UP: scope.cameraRotateUp( scope.keyRotateAngle ); break; case scope.keys.BOTTOM: scope.cameraRotateUp( - scope.keyRotateAngle ); break; case scope.keys.LEFT: scope.cameraRotateLeft( scope.keyRotateAngle ); break; case scope.keys.RIGHT: scope.cameraRotateLeft( - scope.keyRotateAngle ); break; default: break; } } else { switch ( event.keyCode ) { case scope.keys.UP: scope.moveForward( scope.keyPanSpeed ); break; case scope.keys.BOTTOM: scope.moveForward( - scope.keyPanSpeed ); break; case scope.keys.LEFT: scope.pan( scope.keyPanSpeed, 0 ); break; case scope.keys.RIGHT: scope.pan( - scope.keyPanSpeed, 0 ); break; case scope.keys.AUTOROTATE: scope.autoRotate = !scope.autoRotate; break; case scope.keys.UPSIDEDOWN: scope.upsideDown = !scope.upsideDown; if ( scope.upsideDown ) scope.object.up.set( 0, 0, -1 ); else scope.object.up.set( 0, 0, 1 ); break; default: return; } } scope.update(); } function touchstart( event ) { if ( scope.enabled === false ) return; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.noRotate === true ) return; state = STATE.TOUCH_ROTATE; rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: // two-fingered touch: dolly if ( scope.noZoom === true ) return; state = STATE.TOUCH_DOLLY; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); break; case 3: // three-fingered touch: pan if ( scope.noPan === true ) return; state = STATE.TOUCH_PAN; panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: state = STATE.NONE; } scope.dispatchEvent( startEvent ); } function touchmove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.noRotate === true ) return; if ( state !== STATE.TOUCH_ROTATE ) return; rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); scope.update(); break; case 2: // two-fingered touch: dolly if ( scope.noZoom === true ) return; if ( state !== STATE.TOUCH_DOLLY ) return; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { scope.dollyOut(); } else { scope.dollyIn(); } dollyStart.copy( dollyEnd ); scope.update(); break; case 3: // three-fingered touch: pan if ( scope.noPan === true ) return; if ( state !== STATE.TOUCH_PAN ) return; panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); panDelta.subVectors( panEnd, panStart ); scope.pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); break; default: state = STATE.NONE; } } function touchend( /* event */ ) { if ( scope.enabled === false ) return; scope.dispatchEvent( endEvent ); state = STATE.NONE; } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', onKeyDown, false ); }; THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );